3Ds Max
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French Courtyard – Unreal Engine 5
Inspired by Assassin’s Creed Unity, I aimed to achieve realistic visuals while maintaining performance. With efficient use of modular kits, trimsheet and RGB masking, I’m able to hit 45-50 FPS (1440p) on an RTX 2060 with Ray Tracing and Dynamic Lights enabled.
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Sackboy: A Big Adventure
Responsible for level dressing. Setting up blueprint, collision andcull for level, profiling pass and miscellaneous bug fixes.
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Spyder – Apple Arcade
Responsible for environment asset creation and set dressing. Light baking, Profiling and miscellaneous bug fixes.
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Hood: Outlaws & Legends
Responsible for weapons and props from start to finish with skin variations, character costumes and accessories.
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Porch – UE4
Study of Raytraced Shadows and Global Illumination on RTX 2060.