Substance Designer

  • French Courtyard – Unreal Engine 5

    French Courtyard – Unreal Engine 5

    Inspired by Assassin’s Creed Unity, I aimed to achieve realistic visuals while maintaining performance. With efficient use of modular kits, trimsheet and RGB masking, I’m able to hit 45-50 FPS (1440p) on an RTX 2060 with Ray Tracing and Dynamic Lights enabled.

  • Sackboy: A Big Adventure

    Sackboy: A Big Adventure

    Responsible for level dressing. Setting up blueprint, collision andcull for level, profiling pass and miscellaneous bug fixes.

  • Spyder – Apple Arcade

    Spyder – Apple Arcade

    Responsible for environment asset creation and set dressing. Light baking, Profiling and miscellaneous bug fixes.